4Kristian Kiili. Foundation for Problem-based Gaming[J]. British Journal of Educational Technology, 2007,38(3): 394-404.
5Keller, J.M. Motivational Design of Instruction[A]. In C. M. Reigeluth (Ed). Instructional Design Theories and Models: An Overview of Their Current Status[C]. Hillsdale, New Jersey: Lawrence Erlbaum Associates Pubhshers, 1983. 383-434.
6Chan, T. S., Ahem, T. C.Targeting Motivation- Adapting Flow Theory to Instructional Design[J]. Journal of Educational Computing Research, 1999,21 (2):152-163.
7Houser, R..Deloach, S. Learning from Games: Seven Principles of Effective Design[J].Technical Communication,1998,45(3): 319-329.