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“第三视角”在数字媒体游戏中的应用探析 被引量:1

Analysis of the Application of “the Third Perspective” in Digital Media Game
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摘要 第一人称就是指我,第三人称就是指他。人在玩游戏的时候,自然是要代入游戏的角色和场景中的。如果你看不到代入的这个角色(部分肢体还是算得),但是却可以看到这个角色所处的场景,那么这个游戏就是第一人称视角的,现在的大部分射击游戏都是用的这种视角,因为这种视角是最能够给人冲击力的,也是最身临其境的,比如使命召唤系列、战地系列等等;如果你能看到代入的这个角色及其周边的场景,但是这个场景却不是这个角色能够看到的(人是看不到自己后面的东西的),那么这个游戏就是第三人称视角,战略类动作类的游戏基本上都是采用的这种视角,因为它的可操作性强,而且易于上手。有些游戏能够做到一起包含这两种视角,但是却不能同时做到,比如极品飞车系列,你可以把视角调到车内,那便是第一人称视角,也可把视角调到车外,这便是第三人称视角。 The first person is me, the third person is refers to him. People at the time of playing games, nature are to into the role of the game and in the scene. If you can't see into the role of body or calculate (part), but you can see the character of the scene, then this game is the first person perspective, now most of the shooting game is done with this perspective, because this kind of view is the most can give a person the impact, which is the most immersive, such as call of duty series, a series of field, etc. If you can see into the role and the surrounding scene, but the role of this scenario is not able to see the (people is can't see the things behind their), then this game is the third person perspective, strategy class action games are basically adopt this perspective, because of its strong operability, and easy to get started. Some games can contain these two perspectives together, but can't do it at the same time, such as gourmet coaster series, you can transfer to the car, the Angle of view that is the first person perspective, can also be transferred to the car, the Angle of view this is the third person.
作者 张建淳
出处 《艺术与设计(理论版)》 2014年第5期88-89,共2页 Art and Design
关键词 第三视角 游戏 卡通 数字媒体艺术 the third perspective the game cartoon digital media art
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