摘要
计算机生成兵力系统的建模不仅包括飞机等对象的动力学模型,更体现在对人的决策行为的建模上。本文讨论了空战仿真系统中人的行为决策模型的设计和实现。其中,人的行为决策模型主要是超视距格斗和近距格斗中二对二的空战模型。最后,文章给出了仿真结果。
In this paper, the authors first analyze object aerodynamic models in Computer Generated Force system, including the aircraft aerodynamic model, and then discuss the design and implementation of human behavior decision models. These decision models are focused on two-vs-two air combat decision models which can be executed beyond visual range or close air combat. The paper proposes some typical decision models of tactical activities in two-vs-two engagement: the cooperation of leader and wingman, defense and offense, weapon launch etc. Finally, some simulation results are given.
出处
《系统仿真学报》
EI
CAS
CSCD
2001年第2期136-138,共3页
Journal of System Simulation
关键词
行为决策模型
分布交互仿真
专家系统
空战仿真系统
computer generated forces (CGF)
behavior decision model;distributed interactive simulation
expert system