摘要
主要研究在单CPU下高炮团与飞机对抗过程仿真的控制算法,高炮团由警戒雷达站,团指挥中心和高炮组成。此系统主要特点有三个:第一个特点是被仿真的对象有些属于离散事件系统,如目标火力分配,有些属于连续时间系统,如高炮跟踪,指挥仪解算;第二个特点是并发性,多个武器在同一时刻一齐动作;第三个特点是交互性,多个武器之间是相互联系,相互作用的。针对以上三个特点,我们采取了一系列措施,解决了多个活动的并发性与单CPU之间的矛盾,既保证了仿真精度,减少了计算量,又使控制算法比较简单。
This paper deals with the control algorithm for simulating rivalry process between the corps's antiaircraft gun and the airplane with a single CPU. The corps's antiaircraft gun is consisted of guard radar,corps directorial center, and the antiaircraft gun. The system is featured by: (1) Among the simulated objects some belong to discrete affair's system as target power distribution; some belong to continuous time system as the upper gun pursuing, director computing. (2) concurrency: multi-weapons act at one time; (3) alternant:there are interaction and interdependence among multi-weapons. A series of measures was adopted according to these features. These measures have solved the conflict between multi-activities' incurrency and the single CPU. The precision of simulation is improved with the computing quantity reduced and the control algorithm simplified.
出处
《系统仿真学报》
EI
CAS
CSCD
2001年第2期156-158,共3页
Journal of System Simulation