摘要
1 引言
计算机动画的研究始于60年代初,随着计算机图形学理论的逐步深入与完善,特别是三维几何造型技术、真实感图形生成技术的发展,利用计算机进行三维模拟的应用日趋广泛、复杂。Agent作为一个自包含的、交互的、相互独立的实体出现在计算机动画中,为在虚拟现实中模拟人类社会行为找到了替代者。而这种模拟Agent大体上可分为Avatar与Intelligent Agent两大类。
In generally,intelligent agent can generate basic locomotion of human in 3D animation based on intelligent agent. But it itself has no the ability of intelligent reasoning likewise human,which must be obtained by high-level action control. Path planning is one of the mam components of its high-level action control. This paper describes the application of C-space method in 3D Body Animation Based on Intelligent agent. Finally,the animation results are given.
出处
《计算机科学》
CSCD
北大核心
2001年第3期116-118,108,共4页
Computer Science