摘要
介绍了OpenGL动画的实现原理和在MFC构架下的编程要点 ,并利用此技术开发了水下机器人自动工具库的动画模拟软件。
The animation principle of OpenGL and the program outlines based on MFC were introduced in this paper, and the animation simulation program of an underwater robot auto toolkit was developed.
出处
《应用科技》
CAS
2001年第3期31-32,共2页
Applied Science and Technology