摘要
推算定位技术是大规模分布交互仿真系统缓解网络传输延时及减少网络通讯量的传统方法。以往的推算定位技术在设定推算阈值时 ,总因为顾及近距离实体的精确度需求而设置较小的阈值 ,这样无可避免地增加了远距离实体的数据接收频率 ,增加了网络通讯开销。为此本文提出了多阈值推算定位技术 ,针对不同距离的接收实体对应不同的误差容许阈值进行推算 ,针对 DIS系统给出了一种基于六边形网络细分的二阈值推算定位技术的实现方法。该方法实现简单 。
Dead reckoning is a technique to reduce latency and communication costs in distributed interactive simulation systems.Using the current dead reckoning,every entity always gives a smaller threshold because of the precision requirements of near entities.So the receive frequency of far entities increases and network communication costs go up.For this reason,the paper gives the technique of multi threshold dead reckoning,on which every entity reckons itself with different thresholds according to the different distances between entities.This paper presents the implementation of dead reckoning with two thresholds based on the hexagonal grid subdivision for DIS.The technique is easy,and can effectively reduce communication costs.
出处
《计算机工程与科学》
CSCD
2001年第2期48-51,共4页
Computer Engineering & Science
基金
国家 8 6 3计划资助项目!(86 3-30 6 -ZD10 -2 -0 3)