期刊文献+

交互式遗传算法中用户评估方法研究 被引量:5

RESEARCH ON USER EVALUATION APPROACHES IN INTERACTIVE GENETIC ALGORITHMS
下载PDF
导出
摘要 交互式遗传算法是针对一些应用领域存在的适应度函数难以明确表达的问题 ,通过用户参与遗传操作过程 ,对进化个体进行评估以代替计算过程的一种改进方法 .但交互式遗传算法存在的一个主要问题是当遗传操作的收敛速度慢时 ,用户需对大量个体进行评估 ,尤其是在个体间相似程度较高时 ,容易产生疲劳现象 .针对这种问题 ,本文提出了两种方法来提高收敛性 ,缩短评估过程 ,从而最终解决用户疲劳问题 . Interactive GA is an improved method well suited for solving the problem whose fitness function is hard to express explicitly,while evaluation of individuals is easy for users to perform .However there exists a significant problem for IGA which is that users have to evaluate large number of individuals when the convergence speed of genetic operations is too slow.Furthermore,users tend to be tired especially when the similarity among some individuals is relatively high.To deal with this problem,two approaches are proposed to speed up the evaluation process to improve the convergence and thus the problem of tiredness for users can be solved.The experimental results obtained on the problems of human face recognition show that our approaches can effectively solve the problem.
出处 《小型微型计算机系统》 CSCD 北大核心 2001年第5期562-564,共3页 Journal of Chinese Computer Systems
基金 国家973计划基金资助
关键词 交互式遗传算法 用户疲劳 收敛性 用户评估 机器学习 Interactive GA Autonomous GA User's tiredness Convergence
  • 相关文献

参考文献2

  • 1Fang Chenghsu,Proc SMC'99,1999年
  • 2陈国良,遗传算法及其应用,1996年

同被引文献40

  • 1周勇,巩敦卫,郝国生,郭一楠,孙晓燕.交互式遗传算法基于NN的个体适应度分阶段估计[J].控制与决策,2005,20(2):234-236. 被引量:22
  • 2郝国生,巩敦卫,史有群,张勇,刘太湖.基于关系代数的遗传算法模型及其应用[J].东南大学学报(自然科学版),2004,34(B11):58-62. 被引量:4
  • 3郝国生,巩敦卫,史有群,王莉.基于满意域和禁忌域的交互式遗传算法[J].中国矿业大学学报,2005,34(2):204-208. 被引量:14
  • 4黄深泽.一种模糊多属性的群体评价方法[J].科技与管理,2005,7(2):35-37. 被引量:3
  • 5Takagi H. Interactive Evolutionary Computation: Fusion of the Capabilities of EC Optimization and Human Evaluation. Proc of the IEEE, 2001, 89(9):1275-1296
  • 6Kim H S, Cho S B. Application of Interactive Genetic Algorithm to Fashion Design. Engineering Applications of Artificial Intelligence, 2000, 13(6):635-644
  • 7Tokui N, Iba H. Music Composition with Interactive Evolutionary Computation. In: Proc of the 3rd International Conference on Generative Art. Milan, Italy, 2000, 215-226
  • 8Morita T, Iba H, Ishizuka M. Generating Emotional Voice and Behavior Expression by Interactive Evolutionary Computation.In: Proc of the 62nd Annual Meeting of Japan Society for Information Processing. Yokohama, Japan, 2001, 45-46
  • 9Iwasaki T, Kimura A, Todoroki Y, et al. Interactive Virtual Aquarium. In: Proc of the 5th Annual Conference of the Virtual Reality Society of Japan, Tokyo, Japan, 2000, 141 - 144
  • 10Takagi H, Ohya K. Discrete Fitness Values for Improving the Human Interface in an Interactive GA. In: Proc of the 3rd IEEE International Conference on Evolutionary Computation. Nagoya, Japan, 1996, 109-112

引证文献5

二级引证文献23

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部