摘要
随着微机三维图形加速硬件性能的不断提高,微机上虚拟现实及三维图形动画应用正在飞速发展,为了提高这方面程序开发的效率与质量,设计了一个面向时象的三维图形引擎Object-3D,它支持动态裁剪,分细节模型(LOD),Billboard以及模型的结构化组织,在应用系统开发的实践中证明它可以提高应用的开发效率并保障其性能.
3D acceleration hardware on personal computer is developing with amazing speed. This provides a huge opportunity for 3D & VR software application. In this paper an object-oriented 3D graphic engine──object 3D is proposed. It supports features like dynamic culling, level of detail, billboard, and structural model organizing. Practical usage has showed its value on increase application developing efficiency and assuring application quality.
出处
《计算机工程》
CAS
CSCD
北大核心
2001年第4期169-171,173,共4页
Computer Engineering