摘要
在微机平台上实现沉浸式 VR飞行模拟训练器是飞行模拟训练器走向小型化、网络化的方向 .但微机平台上图形计算处理能力仍是系统实现的一个瓶颈 ,文中首先阐述了各种制约关系 ,提出了系统实现结构 ,并针对具体实现时所遇到的问题 ,提出了一些简化和快速的算法 ,包括非对称同步信号处理 ,场景分层分割等 .这些方法在实践中都取得了比较满意的结果 .
Developing low cost platform and networks VR system is the aim of realization of immersion Virtual Reality (VR) flight simulator on PCs, but the computing capability of graphics on PCs is a tickler all the time. This paper first discusses the condition and constrains factors of development, and gives the structure of the actual system. Then several new and fast algorithms, such as dissymmetrical synchronous signal process and scene layered division, are also present in this paper to solve this problem .It is proved to be very efficient in our system.
出处
《小型微型计算机系统》
CSCD
北大核心
2001年第6期751-755,共5页
Journal of Chinese Computer Systems
基金
西北工业大学"双新计划"支持