摘要
介绍了用VC++6.0编写图形交工程序时,在采用特定的映射模式下,用户鼠标拾取点的坐标向该映射模式坐标转换时所出现的问题及其解决方法和技巧。
This paper introduces the problems and resolving method as the point's coordinate picked by user transferred to this mapping mode when developing graph interaction program with mapping model transferring using VC++ 6.0.
出处
《计算机应用研究》
CSCD
北大核心
2001年第6期149-150,共2页
Application Research of Computers