摘要
利用NURBS曲面对虚拟现实环境中的目标进行几何建模。通过对入射场进行Lorentz变换 ,得到运动坐标系下的入射场 ,进而求得运动坐标系下的散射场。对运动坐标系下散射场再进行Lorentz反变换 ,就可得到静止坐标系下散射场。
Objects in virtual reality environments are modeled in geometry by NURBS curves.Firstly, through lorents transfer incident field is changed in locomotive coordinates, then scattering field in locomotive coordiantes can be gotten. Secondly, through lorents inverse transfer scattering field in locomotive coordinates is changed into the scattering field in stationary coordinates.Finally, the RCS of the locomotive object can be received.
出处
《安徽大学学报(自然科学版)》
CAS
2001年第2期46-51,共6页
Journal of Anhui University(Natural Science Edition)
基金
安徽省高等学校自然科学基金!资助项目 (97JL0 92 )