期刊文献+

一种保持纹理的网面简化算法 被引量:3

Mesh Simplification with Texture Preservation
下载PDF
导出
摘要 在计算机视觉领域 ,三维网面的简化不仅要求保持物体形状和拓扑关系 ,还要求保持物体表面法线、纹理、颜色和边缘等物体特征 ,以使计算机视觉系统能有效地表示、描述、识别和理解物体和场景 ,为此讨论了一种基于边操作 (边收缩 ,边分裂 ) ,并具有颜色或灰度纹理特征保持的三维网面的简化算法 ,该算法将网面不对称最大距离作为形状改变测度 ,将邻域内颜色或灰度最大改变量作为纹理改变测度 ,从而在大量简化模型数据的同时 ,有效地保持了模型的几何形状、拓扑关系。 Triangular mesh is widely used in 3D computer vision because meshes can model objects of arbitrary shape and are easily constructed from sensed 3D data. However the number of the triangules in the mesh is often very huge which makes later process lostly. As a result, mesh simplification becomes a hotspot in computer vision.The Mesh simplification of 3D models for computer vision applications should preserve the shape, the topology and other attribute values (e.g. colors, textures, surface normals, edges, etc) of the object, which makes vision systems work effectively in the presentation, description, recognition and understanding of the object. This paper presents a mesh simplification algorithm with texture preservation by applying edge operations (edge collapse, edge split) to the whole surface mesh. The maximum asymmetric distance of the two meshes is computed as the shape change measure and the maximum texture distance of the two vertices in local neighborhood of the edge is computed as the texture change measure. This algorithm can reduce a great number of faces while preserving the object shape, the topology and texture features. The algorithm is also distributing the vertices of the mesh evenly over the surface of the object.
出处 《中国图象图形学报(A辑)》 CSCD 北大核心 2001年第7期613-617,共5页 Journal of Image and Graphics
基金 国家"8 6 3"计划航天领域基金 博士点专项基金
关键词 网面简化 物体建模 纹理保持 计算机视觉 计算机图形学 简化算法 误差 Mesh simplification, Object modeling, texture preservation, Computer vision
  • 相关文献

参考文献4

  • 1Johnson A E,Hebert M.Control of polygonal mesh resolution for 3-D computer vision[].Graphical Models.1998
  • 2Garland M,Heckbert P S.Simplifying surfaces with color and texture using quadric error metrics[].In: Proceedings of the IEEE Visualization Conference.1998
  • 3Cignoni P,Montani C,Rocchini C et al.General method for preserving attribute values on simplified meshes[].In: Proceedings of the IEEE Visualization Conference.1998
  • 4Cohen Jonathan,Olano Marc,Manocha Dinesh.Appearancepreserving simplification[].In: Proceedings of the ACM SIGGRAPH ’ Conference on Computer Graphics orlando Florida.1998

同被引文献10

引证文献3

二级引证文献12

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部