摘要
针对光学叶片表面测量系统的三维重构问题 ,提出采用NURBS(非均匀有理B样条 )重构叶片断层曲线以及叶片曲面 ,并介绍了NURBS的基本理论。同时应用三维图形标准以及图形函数库在VC6
The paper presents the basic principle of non-uniform rational B-spline (NURBS) according to the data from an optical blade measurement system. By applying 3D graphic standard and library OpenGL, the drawing of blades on VC++6.0 platform has been accomplised.
出处
《光学精密工程》
EI
CAS
CSCD
2001年第3期223-225,共3页
Optics and Precision Engineering