摘要
介绍了在UG平台上按加工方式进行齿轮三维造型的方法;同时解决了用齿轮三维模型投影成二维平面图形时产生轮齿投影线的问题;并应用UG的开发语言GRIP开发了齿轮CAD模块,外挂在UG的主界面上。
This article introduces the methods of 3D gear Modeling by following machining manner on UG. And it settles the problem of hatching when projecting 3D gear modeling into 2D drawing. what's more, by using the GRIP language of UG, it develops the CAD gear module and put on the UG interface.
出处
《机械设计与制造》
2001年第3期32-33,共2页
Machinery Design & Manufacture