摘要
在介绍了限时图形系统概念模型的基础上 ,指出限时渲染也是限时图形系统的一个基本特征 ,并从软、硬件两个方面对当今国内外采用的一些典型的提高实时图形渲染性能的技术和方法进行了明确的分类和阐述 。
Virtual reality is typically one kind of time\|critical graphics system. We present the deal conceptual model of time\|critical graphics system, taking into account the time\|critical rendering as one of its basic features. And then clarify the various state\|of\|the\|art methods of time\|critical rendering, pointing out that we should choose and combine the right rendering techniques for time\|critical graphics system to consistently perform at interactive frame rates with high image quality.
出处
《海军工程大学学报》
CAS
2001年第2期6-11,共6页
Journal of Naval University of Engineering
基金
国家高技术研究发展计划资助项目 !(86 3 30 6 ZD10 0 2 3)
关键词
限时图形系统
虚拟现实
三维图形
限时计算
渲染技术
time\|critical graphics system
virtual reality
3D graphics
time\|critical computing
time\|critical rendering