摘要
虚拟现实的实现有两种方法。传统上,使用三维图形学方法进行建模和绘制,这种方法需要繁琐的建模工作和昂贵的专用绘图硬件,而且用三维模型很难真实表现自然景观。基于图像的绘制是实现虚拟现实系统的一种新方法,它克服了三维图形方法的上述缺点,近年来得到了日益广泛的应用。文章讨论了一个基于图像的虚拟环境漫游系统的实现,分析了此类系统的模型,介绍了系统实现中摄像机定标、图像拼接、实时图像变换等关键技术。
: There are two approaches to the implementation of virtual reality system.Traditionally,virtual reality systems establish the 3D geometry model of virtual environment and render it in real-time.This approach usually requires laborious modeling procedure and expensive rendering hardware,and even worse,it is difficult to establish the 3D geometry model of natural scenes.As a new technology to resolve all these problems,Image-based rendering technology has been widely used in recent years.In this paper,the implementation of an image-based virtual environment navigation system is discussed,the architecture and model of this kind of systems are analyzed,and the key technologies,such as camera calibrating,image mosaic,real-time warping,are presented.
出处
《计算机工程与应用》
CSCD
北大核心
2001年第15期138-141,共4页
Computer Engineering and Applications
基金
国家科委863项目基金资助
关键词
虚拟现实
全景图
摄像机定标
实时显示
虚拟环境漫游系统
: virtual reality,panoramic image,camera calibrating,image registration,image mosaic,real-time display