摘要
阐述了运用OpenGL进行虚拟自行火炮的几何建模、运动建模及真实感建模过程,以及如何通过客户/服务器模式、TCP/IP通信协议和Win32 Socket API实现虚拟自行火炮分布式实时动力学仿真的方法。以某自行火炮为对象建立的分布式实时仿真系统,使仿真过程更为直观形象,便于控制。
This paper focuses on the process of geometry modeling, motion modeling and third dimension modeling of virtual self-propelled gun with OpenGL ,and the method of realizing distributed real-time dynamic simulation for virtual self-propelled gun with Client/Serve mode ,TCP/IP communication protocol and Win32 Socket API.A distributed real-time simulation system is setup for a self-propelled gun ,which makes the simulation process visual, and easy to control.
出处
《计算机工程》
CAS
CSCD
北大核心
2001年第9期35-36,88,共3页
Computer Engineering
基金
国防"九五"重点研究项目