摘要
针对桌面虚拟现实漫游系统所要求的实时刷新和大量地理数据所导致的速度瓶颈之间的矛盾 ,以一系列组织有序的优化算法为基础 ,提出了一个在 PC机桌面环境下基于大量地理数据的虚拟环境系统设计框架 。
To settle the conflict between the real time refreshing of desktop virtual reality and the speed bottle neck resulted form massivegeographical data,this paper comes up with a frame of desktop virtual reality based on massive geographical data which has a foundation of a series of arithmetic organized orderly, and attempts to give an elementary implement.
出处
《计算机与现代化》
2001年第4期60-64,132,共6页
Computer and Modernization