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网络游戏:神话还是陷阱 被引量:1

Online games: Myth or Trap?
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摘要 2001年7月,金山公司总裁雷军专程到韩国拜访韩国游戏协会。回来之后,雷军带着一肚子的想法,一头扎入金山自己的游戏制作公司--西山居:“太让人震惊了!韩国游戏业有很多东西值得我们认真借鉴。” July 2001, president of Kingsoft, Mr.Lei Jun paid a visit to Korean Games Association. Back with bags of ideas, he kept himself busy in setting up Kingsoft's own game-making workshop, Xishanju.'It's amazing! There's lots of things for us to learn from the Koreans.'The Koreans are making miracles of the online games, and the top global makers are rushing to make money in online games. All these phenomena greatly stimulated China's native game makers. However, whether online games can save game makers out of difficulties still remains to unclear.It is superficial to think that it is online games that have given rise to the success of Korean games, The preoccupation is likely to bring another round of 'bubble' into Chinese game making, or even to form a huge trap.To Chinese game makers, whether games are local computer version or an Internet one is just a matter of forms. We can learn from the Koreans, but eventually have to come back to reality and play our own games,IT
作者 张鹏
机构地区 本刊记者
出处 《IT经理世界》 2001年第22期36-40,共5页
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