摘要
基于可见性避免了对不可见体元的合成操作 ,是提高体绘制速度的有效方法 .为此提出了一种方法 ,根据体元基于体元面的相邻性及累积非透明度没有饱和的像素来挑选体元进行处理 .这使得投影成像方法能有效地避免处理不可见体元 .该方法不仅适用于平行投影和透视投影的成像运算 。
It is efficient to accelerate volume rendering by avoiding compositing invisible voxels. As for this, a method is proposed in this paper to select voxels to render by the neighboring relation between voxels and the accumulated opacity at pixels, which can efficiently exclude invisible voxels in the rendering process. This method is suitable for both parallel and perspective projections, and it can treat both regular and irregular volumes.
出处
《软件学报》
EI
CSCD
北大核心
2001年第11期1699-1703,共5页
Journal of Software
基金
国家自然科学基金资助项目 (6 990 30 0 9)
Research Grant of University of Macau基金资助项目(RG0 0 9/ 99- 0 0 S/WEH/ FST)~~