摘要
分析了真实刺绣图案的立体感以及纹理特性 ,并在此基础上 ,采用局部仿真的方法 ,从几何角度提出了基本模型及纹理模型 ,解决了计算复杂度与仿真效果之间的矛盾 .仿真结果表明 。
With the development of Machinery Embroidery Technology, it is necessary to simulate the 3D effect of designs before stitching. In this paper, two properties of real material, i.e., 3D effect and texture characteristic are analyzed. Based on micro simulation, we propose two geometrically concerned models named Basic Model and Texture Model, which can trade off computational complexity with displaying effect. The simulation results reveal that the proposed models are effective and convenient.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
2001年第10期876-880,共5页
Journal of Computer-Aided Design & Computer Graphics