摘要
通过对树枝的交互变形处理 ,提供了一种能美化树木形状的三维建模方法 .该方法由三部分组成 :基于交互变形的树木三维表示模型、树枝的交互选择机制及对所选择树枝的变形处理 .树枝变形分基本变形和综合变形两种 ,基本变形提供对树枝增删、伸缩、弯曲、旋转等简单变形操作 ;综合变形以基本变形为基础、以美学理论为准则对树木形状进行整体的美学控制 .文中提供的方法既可与现有树木生长建模方法结合使用 ,也可独立运用 ,以达到对树木形状的建模和美化处理 .
Structure of trees from aesthetic views is studied and a 3D modeling approach to beautify tree structure by interactive morphing is provided. It has three parts: interactively building the global model of tree level by level, selection mechanism of branches and morphing of branches. The branch stems are edited by simple morphing namely: adding, deleting, scaling, curving, rotating etc. Integral morphing provides aesthetic control to the tree by integrating simple morphing methods with aesthetic theory, such as the balance of spacing density, fashion of pruning, and a variety of tall and straight against lithe and graceful carriage. The proposed approach can be applied along with existing algorithms of tree growth or independently.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
2001年第11期1035-1042,共8页
Journal of Computer-Aided Design & Computer Graphics
基金
国家自然科学基金 ( 6 92 330 11)资助