摘要
本文基于NURBS理论体系提出了三维人体自由曲面重构技术:将密集的散乱人体表面数据点进行初步压缩;根据更新的曲线差值算法得到截面上的插值曲线;在曲线上插入控制点形成控制点矩阵;最后根据控制点矩阵构造NURBS人体.
The method of 3D-mannequin reconstruction brought forward in this article was based on NURBS theory. It was realized through four steps: reducing original dense data points of body surface, interpolating rows of data points with advanced interpola-tion spline method to get interpolation curves, inserting control points into interpolation curves m order to construct a control point matrix and reconstructing NURBS-based 3D-mannequin.
出处
《北京服装学院学报(自然科学版)》
CAS
2001年第2期45-52,共8页
Journal of Beijing Institute of Fashion Technology:Natural Science Edition