摘要
通过对Unix和Windows两种系统图形用户界面开发技术的比较,分析得出了典型GUI的体系结构和应用程序接口。在此基础上提出了GUI的3层开发策略,对开发过程中的面向对象技术进行了分析,并对GUI的图形演示技术作了深入的探讨,给出了OpenGL在两种平台上的实现方法。
Comparing the GUI developing technology between Unix and Windows, this paper gives a typical GUI structure and its application program interface. A 3-layer GUI developing strategy is also proposed in this paper. Furthermore, after analyzing the object-oriented method in GUI development, this paper focuses on the graphics rendering technology, and gives a realizable way of OpenGL on the two different platforms.
出处
《计算机工程》
CAS
CSCD
北大核心
2001年第12期182-184,共3页
Computer Engineering