摘要
介绍了地形模型的多分辨率表示方法 ,提出了一种基于四叉树的多分辨率地形模型。在该模型中 ,采用了一种新的与视点相依赖的动态误差度量准则 ,对四叉树地形模型的拼接缝消除算法进行了改进。实验结果表明该模型能实现地形场景的实时浏览 ,提高地形场景的绘制效率。
In this paper, the multi resolution representations of terrain model are introduced and a quadtree based multi resolution terrain model is proposed. In this model, a new rule for evaluating view dependent dynamic error is adopted and the method of repairing the cracks intrinsically caused by quadtree data structure is also improved. The experiments show that and the real time dynamic browsing is achieved ,thus the performance of terrain rendering is improved greatly.
出处
《测绘学院学报》
北大核心
2002年第1期28-31,共4页
Journal of Institute of Surveying and Mapping