摘要
基于图象绘制技术近几年来在图形学领域引起了极大的重视,它不仅弥补了传统的基于几何绘制技术中存在的不足,而且能给出更加逼真的图象显示,在构建一种基于图象建模系统的基础上重点讨论了图象变形、图象重构、以及最后采用传统纹理映射技术进行复杂三维模型建模的主要原理与方法。
In recent years, image-based modeling and rendering(IBMR) techniques have gained considerable attention in the graphics community, not only because they came up as complementarities to the traditional geometry-based rendering techniques, but they can create very realistic images. In this paper, we emphatically dissertate image warping, image reconstruction and eventually with traditional texture mapping to create 3D complicated models. ;;
出处
《计算机工程》
CAS
CSCD
北大核心
2002年第2期195-197,共3页
Computer Engineering