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面向网络化作战试验的指挥控制仿真原型系统设计与实现 被引量:1

Design and Implementation of Command and Control Simulation Archetype System for Networked Operation Test
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摘要 针对装甲分队网络化作战技术与装备缺少试验平台的实际需求,采用作战试验与仿真建模相结合的思路,研究设计了面向网络化作战试验的战术级"人在环"指挥控制仿真原型系统。从装甲分队作战仿真试验系统对指挥控制分系统的功能需求出发,重点对系统构建思路和软件架构进行了设计,并运用Unity游戏引擎完成了关键功能组件的开发,实现了指挥控制仿真原型系统。最后,通过坦克网络化火力打击自主规划系统的作战仿真试验,验证了指挥控制仿真原型系统的实用性与有效性。 In view of the lack of test platform for networked operation technology and equipment of armored units,based on the combination of operation test and simulation modeling,the tactical level "manin-loop"command and control simulation archetype system designed for networked operation test is designed and studied.Starting from the functional requirements of the command and control subsystem of the armored unit combat simulation test system,it is focused on the design of the system construction ideas and software architecture,the Unity game engine is used to complete the development of the key functional components,and the command and control simulation archetype system is realized.Finally, the effectiveness and the practicability of the command and control simulation archetype system are verified by the combat simulation test of tank networked fire attack autonomous planning system.
作者 王钦钊 鲍君潇 郭傲兵 万琳 WANG Qin-zhao;BAO Jun-xiao;GUO Ao-bing;WAN Lin(Weapons and Control Department,Army Academy of Armored Forces,Beijing 100072,China;Information and Communication Department,Army Academy of Armored Forces,Beijing 100072,China)
出处 《装甲兵工程学院学报》 2018年第5期81-87,共7页 Journal of Academy of Armored Force Engineering
关键词 网络化作战试验 指挥控制 人在环 Unity游戏引擎 networked operation test command and control man-in-loop Unity game engine
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