摘要
针对高职院校学生学习兴趣不浓、学习动力不足的现象,如果能在课堂中融入"游戏式"教学设计,让学生在学习中体验游戏的自愿性、交互性、模拟性、反馈性等特征,必然能够提高学生的学习热情。从心理学的角度,分析手游玩家的个体心理因素和群体心理因素,探索出游戏具有吸引力的缘由,并将此引入课堂教学中,以期为学生塑造一个具有激励氛围的学习环境,提高学习效果。
In view of the phenomenon of students’ lack of interest and motivation in learning,if the game based teaching design can be integrated into the classroom,allowing students to experience the characters of voluntary,interactive,simulation and feedback,it will improve students’ enthusiasm for learning. From the perspective of psychology,this paper analyzes the individual psychological factors and group psychological factors of mobile players,explores the reasons for the attraction of games,and draws these features into teaching,for creating a learning environment with inspiring atmosphere for students and improving learning effects.
作者
管琼斯
GUAN Qiong-si(Taizhou Vocational College of Science&Technology,Taizhou 318020,China)
出处
《林区教学》
2019年第1期111-112,共2页
Teaching of Forestry Region
关键词
游戏化学习
玩家心理
学习动机
课堂改革
game based learning
player psychology
learning motivation
classroom reform