摘要
研究虚拟世界中多声道立体声合成与播放的简化算法。文中首先分析多声道立体声的合成原理,以及混声效果的评价标准及评价声源对整个声音所作贡献的公式,然后给出多声道立体声实时合成和播放的简化算法,整个算法简单容易实现。
In this paper, real-time algorithms are given to generate 3D stereo sound for virtual world. First we study the theorem of multi-channel stereo sound system and criterion for evaluate the effect of sound mixing, then an algorithm based on this criterion is also given to mix sounds in real-time. The algorithm is easy to be realized.
出处
《计算机工程》
CAS
CSCD
北大核心
2002年第4期180-182,共3页
Computer Engineering