摘要
针对现代高技术条件下航空武器系统作战效能评估在任务与功能上的客观需求 ,基于分布交互仿真的设计思想 ,进行了空战仿真系统的实现方案研究 .提出了方案的体系结构和功能划分 ,介绍了其中所涉及的若干关键技术 ,并分析了在一个虚拟作战环境下利用该系统开展的有关空战仿真的相关实验研究 .仿真结果表明 ,较之传统的飞机作战效能评估方法 ,新系统在拓展仿真的内容与规模 。
To meet the need of evaluating fight efficiency of modern aviation weapon systems, a scheme of air combat simulation system based on distributed interactive simulation (DIS) was presented. With describing the architecture, the function divisions and the critical technology points of the scheme, an experimental example of air combat simulation using this system in a virtual simulation environment was introduced. The simulation results show that the new scheme can develop much better simulation content, scale, reality and reliability than traditional methods and so displayed broad application foreground.
出处
《北京航空航天大学学报》
EI
CAS
CSCD
北大核心
2002年第2期169-172,共4页
Journal of Beijing University of Aeronautics and Astronautics
关键词
空战模拟器
系统仿真
虚拟环境
分布交互仿真
DIS
作战效能评估
Computer simulation
Distributed computer systems
Interactive computer systems
Systems analysis
Virtual reality