摘要
本文分析了目前在微机上广泛应用的几种三维应用程序接口的结构及其特点,提出了一个基于OpenGL和Direct3D两种三维应用程序接口的三维图形引擎结构框架。该框架采用面向对象的设计思想,具有很好的可扩展性和代码复用率。
The paper analyzes structure and feature of several kinds of3D API which are widely used on PC and presents a frame of3D graphic engine based on OpenGL and Direct3D.The frame are designed by the idea of OOP and there fore can be extended and reused easily.
出处
《现代计算机》
2002年第3期47-50,共4页
Modern Computer