摘要
根据 3DStudioMAX的应用实践 ,探讨灵活运用反向运动设计 ,模拟多种形式的机械运动 。
According to the applicational practice of 3DS MAX,this article deals with how to use inverse kinematics design feasibly to simulate the manifold mechanical motion,so as to make the effect of emulation closer to reality.
出处
《长春大学学报》
2001年第6期7-8,共2页
Journal of Changchun University
关键词
机械运动
仿真
反向运动
设计
mechanical motion
emulation
inverse kinematics