摘要
三维人体重构通过人体非接触测量得到人体数据[1],利用计算机系统进行三维重构,使重构后的模型能再现出人体.本文结合以三角面片为基元对人体表面进行重构的算法,通过三维非接触测量系统得到的人体采样数据实际状况,以网格边界线为连续条件,对人体躯干部位进行重构,并在VC++环境下运用OpenGL技术实现了人体三维模型的显示.
In this paper the algorism of regarding triangle strips was selected as basic elements to reconstruct human body surface on the basis of the data from non-contact measurement system. The reconstructed human body with the algorism depended on the calculating results of the patch boundaries. With view to the authentic situation of garment industry, the paper described the planar cross-section curves by non-uniform B spline and by using this algorism. At last, under the enviroment of VC++,the human body model was displayed by OpenGL.
出处
《北京服装学院学报(自然科学版)》
CAS
2002年第1期40-46,共7页
Journal of Beijing Institute of Fashion Technology:Natural Science Edition
基金
本课题得到北京市教委科技发展项目资助.