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广州大学生网络游戏成瘾与无聊倾向性的相关研究 被引量:7

Correlation Study on Guangzhou College Students' Online Game Addiction and the Boredom Proneness
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摘要 目的:探讨网络成瘾与无聊倾向性的相关关系,以了解当下大学生网络成瘾的现状及相关因素。方法:采用网络游戏成瘾量表和大学生无聊倾向性问卷,对广州某高校800名同学随机派发,并进行差异检验和相关分析。结果:1大学生网络游戏成瘾均分为36.07,低于中分,处于中等偏下水平,在性别和专业类型上大学生网络游戏成瘾现象差异显著;2大学生无聊倾向性在性别和专业上没有显著差异,但在其部分维度上存在显著差异;3网络游戏成瘾组的无聊倾向性显著高于非网络游戏成瘾组;4大学生网络游戏成瘾与无聊倾向性呈显著正相关。结论:大学生网络游戏成瘾与无聊倾向性相关,无聊倾向性对网络游戏成瘾有显著预测作用。 Objective:To explore the relationship between college students' online game addiction and the boredom proneness, for learning more about the present situation and related factors of college students' online game addiction. Methods: 800 students randomly distributed in a university in Guangzhou were measured by online game addiction scale and C-BPQ and got the difference between inspection and correlation analysis. Results: ①College students' online game addiction are divided into 36.07, below points, in the middle rdi level, college students' online game ad-diction have significant differences on gender and professional type;②College students' boredom proneness, there were no sig-nificant differences in gender and professional but significant dif-ferences in some of its dimensions;③The boredom proneness of online game addiction group is significantl y higher than the nonaddiction group;④College students' online game addiction and the boredom proneness was significantly positively related. Conclusion: College students' online game addiction is related with the boredom proneness, and the boredom proneness has significant predicted effect to online game addiction.
出处 《科教文汇》 2014年第27期193-196,共4页 Journal of Science and Education
关键词 大学生 网络游戏成瘾 无聊倾向性 college students online game addiction the boredom proneness
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