摘要
游戏服务在国外高校图书馆已经兴起多年,而目前国内对此方面的研究大多局限于综述,对高校图书馆游戏实践的研究尚不够深入,对面向高校的图书馆游戏设计形式尚不具体。在高校图书馆游戏设计的过程中,设计者需要依循用户的需求,引导用户充分利用图书馆平台及其资源,同时要谨慎处理设计目标、基本原则、规则制度、内核引擎、内容设计5个方面的问题。
The game service has emerged for many years in the foreign university library,while domestic researches on the game service are mostly limited to the review, researches on the practice of the university library game are not deep enough and the design form oriented to the university library game is not specific. In the process of the library game design, designers should follow user demands,guide users to make full use of the library platform and its resources and carefully deal with following five problems: the design goal, the basic principle, rules and regulations,the core engine and the content design.
出处
《图书馆建设》
CSSCI
北大核心
2014年第10期48-51,87,共5页
Library Development
关键词
高校图书馆
游戏服务
设计理念
社群化
University library
Game service
Design concept
Socialization