摘要
针对目前还没有一个较为完善的攻防博弈知识库的情况,对基于本体的博弈知识库的构建方法进行了研究。首先对网络攻防博弈过程中所需要的博弈知识进行分析梳理,描述出知识库的体系结构;然后提出了一种网络攻防博弈知识库的构建框架,并根据此构建框架提出了构建算法;最后通过一个应用示例对算法进行了验证。结果表明构建算法是可用并有效的。
As there isn’t a complete game repository,this paper studied the construction method on network attack-defense game repository.Firstly,it analyzed the knowledge which was needed in the attack-defense game process and then described the architecture of the repository.Secondly,it presented a construction frame aiming at network attack-defense game repository. Thirdly it presented a construction algorithm based on the frame.Finally it gave an application example to verify the algorithm, the result of the example turns to that the algorithm is available and effective.
出处
《计算机应用研究》
CSCD
北大核心
2014年第11期3460-3464,共5页
Application Research of Computers
基金
国家自然科学基金资助项目(61309007)
郑州市科技创新团队项目(10CXTD150)
河南省科技公关资助项目(102102210544)