摘要
为了探讨亲社会视频游戏对玩家人性化知觉的影响,研究以大学生为被试,通过两个实验,分别采用自陈报告法和单类别内隐联想测验技术考察了亲社会视频游戏对玩家自我及他人外显及内隐人性化知觉的影响。结果发现:(1)相对于中性游戏,不论是普遍人性,还是独特人性,亲社会视频游戏均可提高玩家对自我及他人外显的人性化知觉水平;(2)相对于中性游戏,亲社会游戏可显著提高玩家对自我及他人独特人性的内隐知觉水平,也可提升对自我普遍人性的内隐知觉水平,但对他人普遍人性的内隐知觉的效应不明确。这些结果表明,亲社会视频游戏对于提升玩家对自我和他人的人性化知觉水平具有重要作用。
Video games are so widely popular that have attracted lots of researchers' attention for a long time. Video games have great impacts on players of all ages. According to the General Learning Model(GLM) , the effects of video games depend on the content of the game. The violent video games can stimulate players' aggressive cognition, offensive emotion and behavior, while the prosocial video games can improve the player' prosocial cognition,emotion and behavior. Previous studies mainly inspected the effects of video games on players' prosocial or antisocial knowledge, empathy, and aggressive behavioral tendencies. In recent two years, the researchers also found that video games could affect the players' humanization. But they all employed subjective reports which have always been questioned for their validity. Meanwhile no researchers have studied that the effects prosocial video games played on players' humanization. So in present study,we inspected the impact of prosocial video games had on players' humanization to themselves and to others through two experiments in explicit and implicit levels respectively in order to get a comprehensive understanding. The main results were as follows: In explicit level, compared to neutral game,in the dimension of Human Nature and Human Uniqueness, prosocial video games could significantly improve the players' perceived humanity to themselves and to others. In implicit level, compared to neutral game,in the dimension of Human Uniqueness, playing prosocial video games could not only significantly improve the degree of self-perception bias, but also improve the degree of others perception bias; However in the dimension of Human Nature, playing prosocial video games could only significantly improve the degree of payers' self-perception bias but had no effect on others-perception bias. These results suggest prosoeial video games have important effects on players' Humanization to themselves and to others.
出处
《心理发展与教育》
CSSCI
北大核心
2014年第6期561-569,共9页
Psychological Development and Education
基金
教育部人文社会科学研究规划基金项目(10YJAXJX003)