摘要
三维视景仿真系统一直是计算机图形学领域的热点之一。在各行各业中得到了广泛的应用。为了提高系统的通用性及扩展性,提高用户的开发效率。本文基于分层的过程建模的方法,在数据层,管理层,用户交互层对系统的体系结构进行了研究,详细描述了各层关键技术模块的设计。经验证,系统具有一定的通用性和扩展性。
Three-dimensional visual simulation system has always been a hot research field in computer graphics, In order to improve the universality and expansibility, and enhance the development efficiency of users, base on the layered-design method and process modeling, the architecture of the system is studied on data layer, management layer, and user interaction layer. The key technology of every layer is explained in detail. The system has been proved to be universal and flexible.
出处
《电子设计工程》
2014年第21期131-134,137,共5页
Electronic Design Engineering