摘要
基于政府监督管理群体性突发事件在线演化过程,从博弈论的角度,对媒体和媒体及意见领袖和普通网民之间的博弈进行分析。研究结果表明,事件在线演化的总体趋势主要依靠媒体传播,意见领袖引导;媒体会根据事件的影响程度决定是否进行实地报道从而选择发布信息的时间;而政府需要通过惩罚蓄意扰乱网络秩序的意见领袖或网民,以及合理调控惩罚力度,得到理想的稳定策略,从而实现加快平息事件在线演化的进程。
Based on the government supervising and managing the evolution process of online group incidents, from the perspective of game theory, this paper analyzes the game relationship among media, opinion leaders and ordinary internet users. The research results show that the overall trend of online evolution events mainly rely on the spreading of media, the leading of opinion leaders. According to the influence degree of the event, media may choose the time of releasing information by considering whether to do field reports. Government will punish opinion leaders or ordinary internet users who disturb the order of network deliberately by using the penalties under reasonable control, then get the ideal stable strategy, so as to speed up the evolution process of online event.
出处
《科技管理研究》
CSSCI
北大核心
2014年第24期228-232,共5页
Science and Technology Management Research
基金
国家自然科学基金项目"自然灾害应急协同决策及其可靠性仿真"(71101034/G0104)
国家软科学基金"重特大灾害社会风险演化机理及多元治理研究"(2013GXS4D113)
黑龙江省自然科学基金项目"电子商务信用风险预警系统研究"(F201003)
黑龙江省软科学攻关项目"黑龙江省中小企业危机识别研究"(GZ09D207)
教育部人文社会科学青年基金资助项目"社会化媒体环境下非对称性危机事件的演化仿真研究"(13YJCZH062)