期刊文献+

基于可操作度的虚拟人手部避障运动控制算法

Based on Operational Degree of Virtual Human Hand Motion Control of Obstacle Avoidance Algorithm
下载PDF
导出
摘要 研究复杂作业环境中虚拟人手部避障运动的高精度控制问题,问题的关键是解决虚拟人手的设计。为了灵活操作能在操作的末端临时变换姿态,给控制过程中手臂转动路线,速度,加速度等参数的控制带来较大困难。传统的控制方法通过增加控制自由度来解决这个问题,但是一旦自由度增加,会带来冗余控制影响,弊端较为明显。提出一种采用可操作度矩阵的逆向运动学控制算法,引入可操作度模型进行肢体末端效应器运动路径的生成,与HAL链IK分析求解方法相结合,实现了真实感较强的肢体实时运动控制。通过仿真和动作捕获实验验证了算法的有效性,可应用于人机工程仿真中的避障控制和干涉检查。 An inverse kinematics control algorithm based on operational degree matrix is put forward for the high precision control of virtual hand movement of obstacle avoidance under complicated work environment. A model of the operational degree is introduced for the body end - effector motion path generation, the algorithm is combined with HAL IK chain analysis ,the realistic strong real -time motion control of the body realized. Through the simulation ex- periment and motion capture, the effectiveness of the proposed algorithm is verified, and the algorithm can be applied to the man - machine engineering simulation of obstacle avoidance control and interference check.
出处 《计算机仿真》 CSCD 北大核心 2014年第12期388-392,共5页 Computer Simulation
关键词 虚拟人 运动控制 避障 可操作度 逆向运动学 Virtual human Motion control Obstacle avoidance Maneuverability Inverse kinematics (IK)
  • 相关文献

参考文献12

  • 1M Girard, A Maciejewski. A computational modeling for the com- puter animation of legged figures [ J ]. Computer Graphics, 1995, (3) :263 -270.
  • 2R Boulic, R Mas, D Thalmann. Inverse Kinetics for Center of Mass Position Control and Posture Optimization [ J ]. Computers and Graphics,2006,20 (5) : 693 - 701.
  • 3D Tolani, A Goswami, N I Badler. Real - time inverse kinematics techniques for anthropomorphic limbs [ J ]. Graphical Models, 2002,62 ( 5 ) :353 - 388.
  • 4D Tolani, A Goswami, N I Badler. Real -time inverse kinematics techniques for anthropomorphic limbs [ J ]. Graphical Models, 2000,62(5 ) :353 - 388.
  • 5洪炳熔,贺怀清.虚拟人步行和跑步运动方式的实现[J].计算机应用研究,2000,17(11):15-19. 被引量:12
  • 6孔邵颖,郭宏亮.基于可伸缩语义网络距离的Web多维信息识别算法[J].科技通报,2013,29(4):33-35. 被引量:3
  • 7赵皇进,郑国磊.具有避障能力的虚拟人姿态优化算法[J].计算机辅助设计与图形学学报,2010,22(7):1145-1149. 被引量:7
  • 8李洁,徐诚,游向阳,李高金.一种新的虚拟维修手部动作生成方法[J].系统仿真学报,2008,20(24):6736-6739. 被引量:1
  • 9W Abend, E Bizzi, P Morasso. Human Arm Trajectory Formation [ J]. Brain, 1992, (105) : 331 - 348.
  • 10J Dean, M Bruwer. Control of Human Ann Movements In Two Di- mensions : Paths And Joint Control In Avoiding Simple Linear Ob- stacles[ J]. Brain ,2004, ( 97 ) :497 - 514.

二级参考文献22

  • 1杨长水,王兆其,高文.基于WEB的手语新闻虚拟主持人的研究与实现[J].系统仿真学报,2001,13(S2):408-411. 被引量:11
  • 2杨锋,袁修干.基于舒适度最大化的人体运动控制[J].计算机辅助设计与图形学学报,2005,17(2):267-272. 被引量:14
  • 3蒋金山,何春雄,潘少华.最优化计算方法[M].广州:华南理工大学出版社,2007.
  • 4熊忠阳,周亚峰.Web访问挖掘的预处理技术的研究[J].计算机技术与发展,2007,17(8):11-14. 被引量:19
  • 5[1]Tolga K N, Hansrudi N, Daniel T. Virtual Human Representation and Communication[J]. in VLNet IEEE Computer Graphica and Application, 1997, 17(2): 42-53.
  • 6[2]Steketee S N, Badler N L Parametric Keyframe Interpolation Incorporating Kinetic Adjustment and Phrasing Control[J].Computer Graphics, 1985, 19(3): 255-262.
  • 7[3]Bruderlin A. Williarms L. Motion Signal Procesing[Z].Proceedings of SIGGR APH 95, 1995: 97-104.
  • 8[4]Brogan D C, Metoyer R A, Hodgins J K. Dynamically Simulated Characters in Virtual Environments[J]. IEEE Computer Graphics and Applications, 1998, 15(5): 58-69.
  • 9[5]Hahn J K. Realistic Animation of Rigid Bodies[J]. ACM SIGGRAPH, 1998, 22(4): 299-308.
  • 10[6]Society J O. A Method of Display and Measuring Joint Angle Limits[J]. Rehabilitation Medical Science, 1974, 11(2):123-132.

共引文献19

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部