摘要
通过对游戏的分类、发展历程梳理以及用户的需求分析,结合游戏产生过程给出了游戏产品有效粘合用户时间的策略,最后预测了游戏的发展趋势。
Through the game's classification, the development of process and analysis of user needs, the effective adhesion strategy of user time were given with the game generation process. Finally, the development of game trend was forecasted.
出处
《互联网天地》
2014年第12期53-59,共7页
China Internet
关键词
游戏产品
用户需求
策略研究
game product, user needs, strategy research