摘要
针对分布式多Agent通信系统结构的特点,将多Agent通信过程划分为通信信息查询过程和数据交互过程,通过分析这两个过程的实现原理与特点,提出采用分布式的信息管理方法和点对点的Agent通信方式解决多Agent系统的通信拥挤问题,并设计了基于消息驱动的多Agent通信系统,实现分布式环境下多Agent的高效通信,并应用于基于Agent的多UUV分布仿真系统中,满足了该仿真系统的需求。
According to the characteristics of the architecture of distributed multi-Agent communication system, multi-Agent communication process was divided into communication information query and data interaction process. Through the realization principle and characteristics analysis of these two processes, the communication congestion problem was proposed by using Agent communication information management method and point to point to solve the distributed multi Agent system, the multi Agent communication system based on message driven was designed, efficient communication of multi Agent distributed environment was achieved, which was applied to the multi UUV based distributed simulation system Agent, and met the needs of simulation system.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2014年第10期2365-2368,2380,共5页
Journal of System Simulation