摘要
20世纪,随着计算机的出现,使得繁琐、严格的兵棋规则可以在计算机中处理,冯·莱斯威茨父子发明的兵棋迎来了新的春天。论文首先从战斗力度量、战斗结果裁判两方面详细分析了兵棋推演与其它战争分析方法的联系,并总结了兵棋推演应用于战争分析的实践意义。接着以兵棋推演为基础,介绍了相关的对策论、有信息的对抗搜索和局部优化搜索等人工智能技术。最后以一个战术想定为背景,详细阐述了设计兵棋系统时应用人工智能需要解决的数字化、博弈树生成和局面评估等问题。
In the 20th Century ,with the appearance of computer ,the complicated and strict wargame can be processed in computer ,thus the wargame invented by Feng rice witts Father receives a new spring .From the aspects of combat strength ,and combat result judgement ,the relationship between wargame deduction and other combat analysis method is an‐alyzed in detail ,and the practical significance of wargame deduction in combat analysis is summarized .Then based on the wargame deduction ,the related countermeasure theory ,information search and local search optimization are introduced .Fi‐nally ,in a tactical scenario ,the application of artificial intelligence in solving the digital is analyzed .
出处
《舰船电子工程》
2015年第1期30-36,共7页
Ship Electronic Engineering