1Lee, H.M.J., Lee, F.L. & Lau T.S. Folklore-based learning on the?Web - Pedagogy, case study and evaluation[J]. Journal of Educational Computing Research, 2006, 34 (1) : 1-27.
2Jong, M.S.Y., Shang, J.J., Lee, F.L, Lee, J.H.M, & Law, H.Y. Learning online: A comparative study of a situated gamebased learning approach and traditional web-based learning approach [A]. In Z. Pan, R. Aylett, H. Diener, X. Jin, S- Gobel, & L. Li (Eds.), Technologies for E-Learning and Digital Entertainment[C] (pp. 541-551). Heidelberg: Springer, 2006.
3Shang, J.J., Jong,M.S.Y, Lee, F.L., Lee, J.H.M, & Law, H.Y. Computer games in education: A comparative study between Hong Kong and Beijing[J]. Journal of Computational Information Systems, 2006, 2(2): 481-487.
4Jong, M. S. Y, Shang, J. J, Lee, F. L. & Lee, J. M. H. A new vision for empowering learning and teaching with IT: The VISOLE approach [A]. Proceedings of 2006 Hong Kong International IT in Education Conference [C](pp. 18-15), 6-8 February, 2006, Hong Kong.
5Prensky, M. Digital Game-Based Learning[M]. New York: McGraw Hill, 2000.
6Malone, T.W. What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games[R]. Palo Alto: Xerox, 1980.
7Dede, C., Ketelhut, D., & Ruess, K. Motivation,Usability,and Learning Outcomes in a Prototype Museum-based Muti-User Virtutal Environment[A]. Paper presented at the ICLS, Scattle, Washington, 2002.
8Luk, E.T.H., Wong, M.K.H., Cheung, K.K.F Lee, F.L., & Lee,J.M.H. Design and Implementation of Farmtasia: a GameDesigned for the VISOLE Teaching Stryle[A]. Proceedings of Edutainment 2006: International Conference of E-Learning and Games[C]- Hangzhou, 16- 18 April, 2006, China.