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基于XNA的3D游戏中的碰撞检测算法及实现

Collision Checking Algorithm and Implementation in 3D Game Based on XNA
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摘要 采用了新型跨平台开发工具-XNA game Studio,设计了一个3D赛车游戏。讨论了游戏中的碰撞检测处理方法,设计了一个组合型球包围游戏组件模型,并重载了不同场景下框架类库文件处理方法,实现了3D赛车游戏中XNA摄像机的碰撞检测与处理。该模型算法的实现,综合考虑了精度和时间问题,使两者得到均衡有效。 A 3Dracing game was designed by means of a new cross platform development toll—XNA Game Studio.The method of the collision detection in game was analyzed.A component model that surrounded by combinational balls was presented.Through reloading the processing method of framework class library file under the different scenes,the collision detection of the XNA camera was realized in 3Dgame.
作者 孙延鹏
出处 《青岛大学学报(自然科学版)》 CAS 2015年第1期85-90,共6页 Journal of Qingdao University(Natural Science Edition)
关键词 XNA 摄像机 碰撞检测 3D游戏 XNA camera collision checking 3D game
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