摘要
在移动应用设计开发过程中,基于类的设计成为应用开发的主流方法,类的设计方法及运用直接影响应用开发过程及结果。在Android移动应用平台上,采用面向对象的移动应用开发,以雷电游戏为例,着重探讨类的设计,开发一个射击类游戏。在应用设计过程中,分析了系统接口类的特点。通过系统分析,设计和分析类、类间关系和类的组织。为了便于团队开发,提高类的复用性,提出了类的优化建议。最后实现并发布游戏。为移动应用平台,尤其是Android平台应用开发提供参考。
In mobile application design and development process, design based on the class has become the mainstream of application development method. On Android mobile application platform, a shooter game was developed adopting the object - oriented mobile application development and the design of the class laid emphasis on. In the process of application design, classes, relationship between classes and class organization were analyzed and designed. In order to facilitate team development and improve the reusability of the class, class optimization suggestions were put forward. Finally, the game was realized and launched. It provides references for application development on mobile application platform.
出处
《系统仿真技术》
2015年第1期85-90,共6页
System Simulation Technology