摘要
本文阐述了LWF在Vray和3Ds Max渲染中的运用.针对于目前大多数渲染结果显示不正确的问题,讨论了渲染结果颜色与材质颜色相差很多的原因,提出了LWF渲染方法.
This paper expounds the application of LWF in the render of VRay and 3Ds Max. Aimed at the problem that most current rendering results are not right,this paper discusses the reasons for the differences between rendering result color and material color,and puts forward LWF rendering method.
出处
《吉林建筑大学学报》
CAS
2015年第2期79-81,共3页
Journal of Jilin Jianzhu University