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建筑生成设计的随机与约束——以多智能体地块优化为例 被引量:4

The Random and Constraint in Architecture Design——Taking the Optimization of Multi-Agent Plots as an Example
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摘要 计算机在建筑设计中的功效一方面体现为辅助制图、场景表现以及指标测算等;另一方面其强大的计算能力与辅助设计潜能依然有待发掘。文章以地块演化为例,探索基于规则与目标函数的地块优化及其自生长模型,各地块在彼此利益博弈中达到全局优化。该算法可扩展至建筑学科的其它层面,为建筑设计提供新的探索方向。 In architectural design, computer has become a powerful tool, and is deeply relied in areas such as CAD drawing, 3D modeling and datum calculation. However, the potentials of calculation and design assistance of computer in architecture are still remained to be developed. Thus, a case that shows the optimization of plots is presented in this paper to discuss algorithms that realize self-growth model of plots and global optimization among the competitions between each other based on rules and objective functions. The algorithms can be expanded and employed to other fields of architecture, and may provide new architectural methodologies.
作者 郭梓峰 李飚
出处 《西部人居环境学刊》 2014年第6期13-16,共4页 Journal of Human Settlements in West China
基金 国家自然科学基金资助项目(51478116)
关键词 建筑设计 生成设计 多智能体 平面布局 Architectural Design Generative Design Multi-Agent System Plan Layout
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