摘要
针对多视三维显示中三维模型的多视图像数据源稀少、制作成本高等问题,提出一种通用的三维模型多视点图像采集和显示的方法。该方法可应用于所有基于Open GL/Direct3D技术开发的应用程序,通过劫持应用程序调用并对其进行修改执行,从而获得程序中三维模型的多视点图像。本文还提出一种同步渲染协议,保证该方法在采集与显示过程中的高实时性。实验结果表明,本文所提出的方法在采集和显示过程中实时性高,渲染图像与源图像品质相同,在三维显示领域具有广泛的应用和研究价值。
At the issue of rare data source and high production cost of multi-view-image in 3D model display, this paper designs and implements a new common method of data collection and display for the existing three -dimensional models .This method can be applied to any application developed based on OpenGL /Direct3D, we can get multi-view images from application by intercep-ting and modifying its calls .This paper also presents a synchronous rendering protocol , which guarantees the high real-time in this acquisition and display method .Experimental results show that the proposed method is of high acquisition and rendering process, the image quality is the same as the source , with the extensive application and the research values in the field of three-dimensional display .
出处
《计算机与现代化》
2015年第5期57-61,共5页
Computer and Modernization
基金
国家863计划项目(2012AA011903)
关键词
多视三维显示
布提同步渲染协议
调用拦截
multi-view 3D display
synchronous rendering protocol
call interception